THE METAVERSE AS A TEACHING TOOL IN THE DEVELOPMENT OF CREATIVE BEHAVIOUR
Keywords:
Creative Behavior, Metaverse, Creative Problem SolvingAbstract
Creativity is a behavior inherent to the human being, however, its manifestation is subject to the adequate management of a series of intellectual-perceptual, emotional, physical and socio-cultural blocks. Currently, technology provides us with countless resources that can be adapted to the learning processes of traditional and other cutting-edge subjects. Scholars of 3D networks or metaverse point out that in these spaces people can express more freely and safely what they do not dare to do in the real world. The present research has been to analyze the behavior of some students in the 3D environment and evaluate the didactic possibilities of the virtual world as a pedagogical tool for the development of creative behavior applied to the creative solution of problems in the subject Creativity and Inventiveness, at the José University Antonio Paez. For this, a qualitative study was carried out using phenomenology and comparing the behavior of a group of students in the creative solution of problems of high uncertainty and immersed in the virtual world of Second life and others that apply the same problem-solving methods in the real world. The results obtained provide interesting content that allows us to consolidate updated and innovative pedagogical strategies supported by 3D technology for the stimulation and development of creative behavior in the teaching-learning process of the Subject of Creativity and Inventiveness.
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Copyright (c) 2023 Tamara Cusnier
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
ISSN:2244-7857
Depósito Legal: ppi200902CA3925